Gambling education material in Australian schools 

November 2009

This document is up to date as at 30 November 2009. Before referencing content readers are encouraged to make direct contact with relevant State and Territory Governments to obtain a contemporary and complete understanding of relevant gambling education material initiatives in schools.

Gambling education material in Australian shools - ACT
Name of Program Every Chance to Learn ACT Curriculum Framework- Essential Learning Achievement #24

(http://activated.act.edu.au/ectl/framework.htm)
Aim The Framework incorporates 25 essential learning achievements (ELA’s). ELA #24 involves students learning to take personal responsibility for making informed consumer choices and managing their own finances inclusive of understanding their consumer rights and responsibilities and the risks associated with impulse buying, internet purchasing, credit/debit contracts and gambling.
Audience Teachers and students Years 9 and 10
Key Features
  • Offers teachers the opportunity to tailor curricula to meet the needs of their students via suggested work units and research tools, some of which are accessible on-line. Promotes interaction between teachers and students.
  • This ELA makes a close connection with the National Consumer and Financial Literacy Framework developed for the Ministerial Council on Education, Employment, Training and Youth Affairs.
Gambling education material in Australian schools - NSW
Name of Program

A Guide for Problem Gambling: Children and Young People

(www.olgr.nsw.gov.au/gaming_rgf_youth_guide.asp)

Aim To:
  • protect students from developing gambling problems through primary prevention strategies
  • limit the potential for problems once gambling has started
  • reduce the severity of existing problems and prevent relapse
Audience TAFE NSW and School Counsellors
Key Features
  • Distributed to schools and TAFE colleges in NSW
  • Facilitates collaboration between school and TAFE counsellors and specialised gambling counsellors in the support of students experiencing gambling related problems
NSW
Name of Program

What are the odds? Understanding the risk education kit

(www.powerhousemuseum.com/pdf/education/gambling_education_kit.pdf)

Aim To inform students about the pitfalls of gambling and enable them to calculate the small theoretical chances of winning games of chance.
Audience Secondary school students
Key Features
  • Education kit developed in conjunction with the Powerhouse Museum as part of the What are the odds - Understanding the risk exhibition, as a resource for teachers to incorporate responsible gambling messages into the secondary school curriculum.
  • Provides links to a number of syllabus areas
  • Featured information about sources of help for people with gambling problems and their families, particularly G-line (NSW)
  • Teachers and school counsellors encouraged to be aware of available help when speaking to students
NSW
Name of Program

Gambling: Calculating the risk

(www.powerhousemuseum.com/gambling/)

Aim To learn about mathematics and probability, as applied to lotteries, instant scratchies, roulette and poker machines. Engages players in active learning such as data analysis, problem solving, role play and debate.
Audience Secondary school students
Key Features
  • Website was established in conjunction with the What are the odds - Understanding the risk exhibition at the Powerhouse Museum
  • Employs a range of strategies to engage players in active learning such as data analysis, problem solving, role play and debate
  • The website also found an audience amongst problem gamblers and counsellors
Gambling education material in Australian schools - QLD
Name of Program

Responsible Gambling Teaching Resource Kit

(www.olgr.qld.gov.au/resources/resGambling/index.shtml)

Aim To help teachers implement responsible gambling education in the classroom.
Audience Students in the middle and senior phases of learning.
Key Features The Kit includes:
  • Idea sheets
  • Overhead transparencies
  • Resource sheets
  • Education modules
Gambling education material in Australian schools - TAS
Name of Program What's the Real Deal? teaching kit

(www.dhhs.tas.gov.au/future_communities/reform_implementation_unit/dcyfs/unit_structure/community_
sector_relations/gambling_support_program/whats_the_real_deal)
Aim To assist teachers to educate young people about the risks and potential problems associated with gambling, supporting students to make informed choices and identify warning signs of problem gambling in themselves and others.
Audience High schools Year levels 7/8 and teachers
Key Features
  • Linked to the Tasmanian Curriculum Framework (TCF)
  • Can be used across a range of curriculum areas
Gambling education material in Australian schools - VIC
Name of Program Taking action on problem gambling, action area 3 – promoting healthy communities

(www.justice.vic.gov.au/wps/wcm/connect/DOJ+Internet/resources/file/eb20da0e5387
1c6/Problem%20Gambling%20Community%20Awareness%20and%20Education%20Strategy.pdf)
Aim Victoria’s school based learning program is part of a five-year strategy to combat problem gambling through early intervention and prevention. 

The school based learning program seeks to prevent and build resilience to problem gambling in the next generation.

The program has three key projects that aim to increase awareness of risks associated with gambling and develop coping and problem resolution skills.
Audience Broader school community, including students disengaged from mainstream schools, teachers and professionals in the education sector
Key Features
  • Victoria’s education interventions provide practical information and expert advice about problem gambling
  • The projects seek to increase young people’s awareness of risk and equip them with a range of protective factors to enable them to respond to high pressure gambling situations
  • The program addresses links between adolescent gambling and other health risks, anti-social behaviours and early disengagement from school.
  • A key target group for preventative interventions are young people who are disengaged from mainstream schools.
 VIC
Name of Program Consumer Education in Schools (CEIS) program teacher resources

(www.consumer.vic.gov.au/CA256F2B00231FE5/page/2008-May-Students+Get+Educated+on+
Gambling+Issues?OpenDocument&1=71-2008~&2=60-May~&3=0-Students+Get+Educated+on+Gambling+Issues~ )
Aim To give young people the knowledge, skills and behaviour to make informed decisions about gambling and money management throughout their lives.

The CEIS program was identified as an appropriate means of delivering problem gambling curriculum in Victorian schools due to its established reputation and holistic approach to curriculum development across a range of subject areas such as Commerce, Maths and English, as well as cross-curricula topics Health and Wellbeing and Consuming Planet Earth.

The aim of each resource is to encourage young people to develop the knowledge, skills and behaviours to make informed decisions as they deal with consumer protection and money management issues.
Audience Students in years 7 to 10 and those studying the Victorian Certificate of Applied Learning (VCAL).
Key Features
  • Incorporates responsible gambling curriculum content into five CEIS teacher resource booklets - Commerce, English, Maths, Health and Wellbeing and Consuming Planet Earth as well as a stand alone teacher resource on responsible gambling
  • Curriculum content is linked to Victorian Essential Learning Standards (VELS) and the Victorian Certificate of Applied Learning (VCAL).
  • A teacher development program has been rolled out to support the resources
  • A DVD resource and teachers guide accompanies the resource books
  • The benefit of the CEIS program is that it offers a less stigmatised avenue in which problem gambling issues can be explored within the school environment.
VIC
Name of Program Big Deal! project teacher resources

(www.professionals.problemgambling.vic.gov.au/brochures-resources/resource-kits)
Aim To raise awareness in young people regarding gambling behaviours and identify personal management options for dealing with stressful situations.
Audience Young people disengaged from the mainstream school system, such as students who attend Adult Community Education providers.
Key Features
  • Comprises trainer guides, student worksheets, a DVD of three case studies and a CD of other activities.
  • The second phase of the project added two supplementary trainer resources: an Implementation Guide and Message Maps
  • Extensive professional development was conducted to support implementation
VIC
Name of Program Problem Gambling: A Guide for Victorian Schools

(www.professionals.problemgambling.vic.gov.au/brochures-resources/resource-kits)
Aim To raise awareness and improve the understanding of problem gambling issues in school communities.

To enhance the health and wellbeing outcomes of children and young people affected or potentially affected by problem gambling, by providing information about the impacts of family-based problem gambling and their own gambling if relevant.

To provide information about assessment and intervention treatment options and referral pathways to teachers, school counsellors and school welfare personnel..
Audience School counsellors, school welfare personnel, welfare professionals and teachers
Key Features
  • The guide was developed by Melbourne University’s Professor Alun Jackson, a problem gambling expert and Director of the Problem Gambling Research and Treatment Centre
  • The guide provides guidance to schools on how they may understand, identify and respond to problem gambling issues
VIC
Name of Program G-pack: Young people gambling and problem gambling resource kit
Aim To assist young people make informed decisions about gambling and help young people identify whether they, or their family and friends might have a problem.
Audience Secondary school-aged young people, educators and youth service providers
Key Features The kit provides useful and practical information about problem gambling, but requires updating
Gambling education material in Australian schools - SA
Name of Program Responsible Gambling Education Website

(www.decs.sa.gov.au/responsiblegamblingeducation/)
Aim To support teachers in their implementation of Responsible Gambling Education curriculum in the classroom
Audience Primary and Secondary school Teachers
Key Features
  • Provides case study examples of recently developed innovative curriculum/programs by teachers using consumer and financial literacy, health literacy, and the arts
  • Provides professional learning modules for teachers to support them in contextualising responsible gambling education curriculum to meaningfully engage their students
General educational materials, not specific to schools, are available at Gambling - at what cost?

(www.problemgambling.sa.gov.au)
Gambling education material in Australian schools - WA
WA does not have any specific gambling education material in its education framework.  The WA Department of Education and Training (DET) provides young people with skills and knowledge that support them in making sensible decisions about their discretionary spending and therefore does not support gambling specific curriculum.  The WA Minister for Education considers that within the existing WA education framework, problem gambling prevention can be a context for teaching financial literacy using DET’s Consumer and Financial Literacy resource materials.
Gambling education material in Australian schools - NT
NT does not have a specific gambling education program as part of its curriculum. However, under the NT schools curriculum framework, within the Essential Learnings’ stream, there are three areas where gambling education can be picked up:
  • Inner learner – incorporating understanding of decisions and consequences;
  • Studies of society and environment – including financial literacy; and
  • Mathematics – including chance and data.
Schools/teachers may identify a need in their students/community relating to gambling and may develop a program suitable for their needs accordingly with assistance from the curriculum development division of the Department of Education.

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    © Commonwealth of Australia 2009 : Last modified 17/12/2009 2:27 PM